The Human Cell Atlas and Little Inventors are offering Key Stage 3 students (11-14 years) the chance to create a Cell-tacluar card game inspired by the pioneering scientific research being generated by Human Cell Atlas members.
The How to build a Human: Design A Card Game Challenge will stretch students’ imagination and develop their creativity and problem solving skills, whilst introducing topics around the Human Cell Atlas and how different tissues and cells within the body work. The Challenge is free to enter, complete with downloadable teaching resources that support delivery of the Key Stage 3 science curriculum through STEAM (Science, Technology, Engineering, Arts, Maths) led activity.
Inspired and guided by HCA scientists at the Wellcome Sanger Institute and award winning game designer Richard Heayes, students will be challenged to design and submit card game designs where they will be reviewed by Heayes Design, HCA researchers and the Little Inventors team. The best design chosen by the review panel will be turned into a printed card game. The students who submit the winning card game concept will work with Heayes Design to have their game developed into a real product!
Click here to find out more about how to get involved!
Little Inventors is a creative education organisation that inspires inventive thinking by challenging young people to think up invention ideas and then making them real for large scale exhibitions. By taking young people’s ideas seriously, Little Inventors aims to build children’s creative confidence and problem solving skills, focussing their inventive minds on important issues that affect all our lives. We work in collaboration with educationalists, scientists, artists and curators. The Little Inventors team work with partners across the world to develop new challenges on important subjects such as Space and oceans to food waste and renewable energy.
Richard Heayes has been designing and inventing toys and games for over 25 years. With over 300 products to market, he uses his experience to fuse imagination with reality in order to deliver products that are both fun to play and profitable to sell. Having spent 18 years at Hasbro working across their brand portfolio and leading the creative team from the West London office, Heayes then set up his own design consultancy, Heayes Design and his own invention studio, PlayLenz.
Teacher CPD and School Challenge National Launch